
Abstract
This study focuses on the impact of virtual reality (VR) technologies on educational processes and professional training, particularly in the fields of medicine, aviation, and the arts. The purpose of the study is to investigate VR animation as a key instrument in designing effective training experiences across multiple disciplines. The experimental part of the study involved medical professionals, aviators, and artists. The findings demonstrate the substantial potential of VR in professional education. The platform “Touch Surgery” received the highest evaluation from medical professionals due to its realism and capacity to simulate complex surgical procedures. The “Osso VR” platform also achieved favourable evaluations for its interactivity and feedback features, which contributed to the more rapid acquisition of specialised medical competencies. In the aviation field, the “Flight Simulator” platform provided highly realistic training conditions and facilitated improvements in piloting skills across a range of scenarios. For artists, “Wave VR” proved valuable, particularly for digital illustration, although it was rated lower in terms of realism when compared to the other platforms. The results indicated a 28% reduction in errors among novice pilots and a 22% reduction among experienced ones. In terms of time efficiency, manoeuvre execution times decreased by 18% and 15% respectively. A total of 85% of participants reported increased confidence during actual flight operations.